Minxin GX Club Organisation Framework

50 Students · 8 Functional Teams · 5 Priority Product Teams

Phase 1: Fundraising (Dec 2025 – Mar 2026) · Phase 2: Outreach & GX Fair (Apr – Jul 2026)

"Connecting Hearts, Inspiring Action" – Students, Teachers & Parents turning empathy into impact

8 Functional Support Teams

Students have ONE main product team but may join 1–2 functional teams based on interests and time.

Design & Creative Team

6–8 students · Art, graphic design, creativity

Responsibilities:

  • Design merchandise (t-shirts, hoodies, bags, stationery).
  • Create posters, flyers and social media graphics.
  • Develop visual identity for all GX events.
  • Produce infographics explaining GX Foundation work.

Supports: Merchandise, Coffee Booth, GX Fair, Escape Room

Research & Content Team

7–9 students · Research, science interest, writing

Responsibilities:

  • Research GX Belt & Road projects and global health topics.
  • Gather key statistics and stories for events.
  • Prepare educational slides, quiz content and info cards.
  • Support Escape Room storylines and puzzle content.

Supports: All projects (especially workshops, Fair, Escape Room)

Event Planning Team

7–9 students · Organisation, logistics, planning

Responsibilities:

  • Plan GX Fun Run route, timing and schedule.
  • Manage room bookings and permissions.
  • Prepare event timelines and checklists.
  • Plan layout for GX Fair and Escape Room traffic.

Supports: GX Fun Run, GX Fair, Escape Room

Finance & Budget Team

5–6 students · Maths, detail-oriented, responsible

Responsibilities:

  • Track all income and expenses for each project.
  • Prepare and maintain budgets.
  • Set pricing with product teams (entry fees, merch, coffee).
  • Prepare financial summaries for GX Foundation and school.

Supports: All products – financial oversight

Marketing & Communications Team

6–8 students · Communication, social media, public speaking

Responsibilities:

  • Write announcements for assemblies, homerooms & parents.
  • Develop campaigns for each fundraiser and event.
  • Coordinate messaging with school leadership.
  • Help script MC roles for big events.

Supports: All projects – promotion & outreach

Media & Documentation Team

5–6 students · Photography, videography, editing

Responsibilities:

  • Take photos and videos at all key moments.
  • Create short recaps for students, parents and GX.
  • Maintain media archive for future storytelling.
  • Support Escape Room and Fair with highlight videos.

Supports: All projects – documentation

Operations & Logistics Team

6–7 students · Practical, hands-on, reliable

Responsibilities:

  • Set up and tear down event spaces.
  • Manage equipment, materials and storage.
  • Operate Coffee Booth and goodie bag stations.
  • Reset Escape Rooms between groups.

Supports: Coffee Booth, GX Fun Run, GX Fair, Escape Room

Administration & Reporting Team

4–5 students · Writing, organisation, detail

Responsibilities:

  • Prepare event proposals and permission forms.
  • Keep minutes of meetings and attendance.
  • Coordinate deadlines and submissions.
  • Compile final reports for each product and full year.

Supports: All projects – admin backbone

Product Execution Teams

Each product has a small core team with clear roles. Functional teams give specialised support across products.

Principle: Product teams own delivery; functional teams provide expert support (design, finance, research, etc.).

Product 1: GX Fun Run

Phase 1 · Dec 2025 – Mar 2026

Total students: 12–14
Lead: Project Lead (1 student)

Goal: 100–200 participants @ 30 RMB → HK$6,000–12,000 for GX causes.

Sub-teams:

  • Route & Safety (3): route choice, markings, safety briefings, first aid point.
  • Registration & Finance (3): sign-ups, payment tracking, participant lists.
  • Goodie Bags (3): sourcing, packing, distribution, inventory.
  • Marketing & Day-of (3–5): promotion, MC, finish-line experience.
Timeline (example): Weeks 1–2 planning · 3–4 route & registration · 5–6 marketing & sourcing · 7–8 sign-ups & bags · 9 event day · 10–11 reporting.

Product 2: Coffee Grinding Booth

Phase 1 · Dec 2025 – Mar 2026

Total students: 9–11
Lead: Product Manager (1)

Concept: Students grind and sell coffee from Belt & Road countries, sharing stories linked to GX work.

  • Research & Sourcing (3): origins (Honduras, Timor Leste, Cambodia, Vanuatu, Laos), facts, suppliers.
  • Design & Packaging (2–3): labels, bags, booth visual identity.
  • Operations (4–6): booth setup, grinding, packaging, sales, hygiene.
Timeline: 1–2 research & suppliers · 3–4 design · 5–6 test & training · 7–12 booth operation · 13 wrap up & report.

Product 3: Merchandise Workshop & Sales

Phase 1 · Jan – Mar 2026

Total students: 14–18
Lead: Workshop Director (1)

Output: Student-designed GX t-shirts, hoodies, bags, stationery.

  • Content Development (3): GX themes, design briefs, examples.
  • Workshop Facilitation (4–6): guide design sessions, collect submissions.
  • Production & Logistics (3–4): vendor quotes, orders, quality checks.
  • Sales & Distribution (4–6): sales booth, order tracking, delivery.
Timeline: 1–2 content & schedule · 3–5 workshops · 6–7 design selection · 8–10 production · 11–14 sales · 15 report.

Product 4: GX Fair (Multi-Booth Event)

Phase 2 · Apr – Jul 2026

Total students: 28–32
Lead: Event Director (1)

Concept: Whole-school GX festival with multiple themed booths.

  • Medical Skills Workshop: basic first aid demos, link to GX medical missions.
  • Cultural Fair: Belt & Road cultures, games, displays.
  • STEAM Booth: simple science demos and “innovation for good”.
  • Food Stalls: snacks and drinks with light adult support.
  • Games & Activities: quizzes, challenges, prizes.
  • Coordination Team: signage, registration, documentation, clean-up.
Timeline: 1–3 planning · 4–6 content · 7–9 materials & rehearsals · 10–11 promotion · 12 Fair Day · 13 debrief.

Product 5: GX Global Health Escape Room

Phase 2 · 1–2 event days (Apr – Jul 2026)

Total students: 10–14
Lead: Escape Room Director (1)

Concept: Students “solve” global health missions (outbreaks, cataracts, water, crisis response) through puzzles and clues.

  • Story & Puzzle Design (3): define 3–4 rooms, narratives, puzzle chains.
  • Props & Build (3–4): props, lockboxes, printed materials, room decoration.
  • Game Masters & Operations (4–6): brief teams, run timers, reset rooms, manage paid “bonus clues”.
Timeline: 1–2 themes & safety with teachers · 3–4 puzzles & layouts · 5–6 builds & tests · 7 pilot · 8 promotion & sign-ups · 9 event day(s) · 10 report & reflection.

Can be run stand-alone or as a “premium experience” during the GX Fair.

Priority Projects – Feasibility & Impact

Overview of how each product scores for G7–G11 students and GX Foundation alignment.

High feasibility · Medium feasibility · High impact

GX Fun Run

Phase 1 · Dec 2025 – Mar 2026

HIGH FEASIBILITY

HIGH IMPACT

GX alignment: “Saving lives” theme with clear financial result.

Budget: HK$3,000–4,000 · Expected: HK$6,000–12,000 raised.

Coffee Grinding Booth

Phase 1 · Dec 2025 – Mar 2026

HIGH FEASIBILITY

MED–HIGH IMPACT

GX alignment: Belt & Road countries + storytelling about GX projects.

Budget: HK$2,000–3,000 · Expected: steady income + strong awareness.

Merchandise Workshop & Sales

Phase 1 · Jan – Mar 2026

MEDIUM FEASIBILITY

HIGH IMPACT

GX alignment: students co-create the GX visual identity.

Budget: HK$3,000–4,500 · Expected: strong ownership + visible presence in school.

GX Fair

Phase 2 · Apr – Jul 2026

MED–HIGH FEASIBILITY

VERY HIGH IMPACT

GX alignment: full “festival” of humanitarian themes and STEAM.

Budget: HK$4,000–5,000 · Expected: 300–500 visitors & strong community engagement.

GX Global Health Escape Room

Phase 2 · 1–2 days

MEDIUM FEASIBILITY

HIGH IMPACT

GX alignment: teams “experience” the pressure of solving health crises.

Budget: HK$2,000–3,000 · Expected: intensive awareness + concentrated fundraising.

⚠️ Projects to Defer or Integrate

Standalone Science Fair / Medical Workshop: better integrated inside GX Fair with smaller, focused booths.

Very complex STEAM builds: suitable only for a small dedicated subgroup, not whole club.

5-Phase Implementation Roadmap

Step-by-step guide to move from idea → structure → delivery.

Phase 1: Team Formation & Training

November 2025

Step 1
  • Interest survey for all 50 students (skills + preferred projects).
  • Assign students to product and functional teams.
  • Run orientation sessions for each of the 8 functional teams.
  • Agree on weekly/bi-weekly meeting times.
  • Open communication channels (WeChat/WhatsApp + shared folder).

Phase 2: Project Selection & Annual Plan

Mid-November 2025

Step 2
  • ExCom and Teacher Advisors confirm 3 fundraising products for Dec–Mar.
  • Outline GX Fair + Escape Room concepts for Apr–Jul.
  • Submit Annual Plan + budget to GX Foundation.
  • Confirm financial framework (seed grant, reporting, timelines).

Phase 3: Detailed Planning (Phase 1)

Late Nov – Dec 2025

Step 3
  • Product teams build detailed timelines and assign roles.
  • Finance prepares event budgets and pricing.
  • Research & Design prepare content and visuals.
  • Admin submits event proposals about 1 month before each major event.

Phase 4: Execution (Phase 1 – Fundraising)

Dec 2025 – Mar 2026

Step 4
  • Run GX Fun Run, Coffee Booth and Merchandise in sequence or overlapping.
  • Hold short weekly check-ins with product leads + Teacher Advisors.
  • Media team documents events; Finance updates the running total.
  • Collect quick feedback from students and parents after each event.

Phase 5: Evaluation & Phase 2 Preparation

Mar – Apr 2026

Step 5
  • Submit event and financial reports within 2 weeks of each fundraiser.
  • Hold reflection sessions with student leaders (what worked, what to change).
  • Refine GX Fair and Escape Room based on Phase 1 experience.
  • Confirm adult support and any external partners for Phase 2.

Parent & Teacher Support Framework

Adults keep students safe and realistic, while leaving leadership and creativity to young people.

Teacher Advisors – Key Roles

  • Approve all event proposals, budgets and communications.
  • Oversee safety, safeguarding and basic risk assessment.
  • Coordinate with school leadership and operations team.
  • Review financial reports and sign reimbursements.
  • Hold regular check-ins with ExCom & product leads.
  • Submit required documentation to GX Foundation.

Parent Volunteers – How They Help

Target: Around 50 parents involved across the year.

1. Event Day Support

  • Supervise GX Fun Run route and refreshment points.
  • Support Coffee Booth, GX Fair and Escape Room supervision.
  • Help with set-up, registration and clean-up.

2. Professional Skills

  • Design, marketing, finance, photography, medical expertise etc.
  • Short “micro-mentoring” for student teams.

3. Resources & Logistics

  • Transport materials; share vendor contacts; donate items for bags or prizes.

Parent Communication Plan

  • Month 1: GX Club parent orientation – explain structure and year plan.
  • Ongoing: WeChat/WhatsApp group for updates and sign-ups.
  • Pre-event: simple brief (who, when, where, safety notes) 1 week before.
  • Post-event: thank-you message, impact summary, photos.

Expected Commitment Levels

  • Teachers: 2–3 hours/week + event day presence.
  • Parents – Active: 1–2 events (4–6 hours each).
  • Parents – Light: 1 event (2–3 hours) or resource support.
  • Student Product Leads: 3–5 hours/week during active periods.
  • Student Members: 2–3 hours/week, depending on exam timelines.